Entertainment Usage Mega Study
Contents
Entertainment Usage
Entertainment Usage

Related

A
Hours
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Activities
A
Factors
A
Effects
A
User Variables 7
A
Measurements 564

Tags

Entertainment Usage

Below is the degree of change seen after Entertainment Usage is higher than average.

Below is the change in Entertainment Usage seen after the predictor is higher than average.

Outcomes
of
Below is the change in the listed outcome after is higher than average.
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% Change from Baseline*
*
Change in the listed outcome after is higher than average.
Predictors
of
Below is the change in after the listed predictor is higher than average.
Sort by Effect Size
Sort by Confidence
% Change from Baseline*
*
Change from the average seen after the predictor is higher than average.

Entertainment Usage Info

Property Value
Variable Name Entertainment Usage
Aggregation Method SUM
Analysis Performed At 2020-10-11
Duration of Action 24 hours
Filling Value 0
Kurtosis 57.766109662541
Maximum Allowed Value 7 days
Mean 9 seconds
Median 0 microseconds
Minimum Allowed Value 0 microseconds
Number of Aggregate Predictors 0
Number of Aggregate Outcomes 1
Number of Measurements 564
Number of Measurements (including those generated by tagged, joined, or child variables) 564
Public true
Onset Delay 0 seconds
Standard Deviation 0.0050825331952284
Unit Hours
User Variables 7
Variable Category Activities
Variable ID 6059177
Variance 9.3220715283322E-5